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  •  
    Welcome to the website of Meats Meier, the Organic Mechanic
    Friday, 09 January 2009

    Hello, and welcome to 3dArtSpace.com.  I'm Meats Meier and this is my portfolio of some of the projects that I have created.   I work in both the 2nd and 3rd dimension using software such as Maya and Zbrush for modeling and animation, and use programs like Photoshop and After Effects to composite the images into Animations and high resolution Fine Artwork.  I also enjoy compositing 3d elements into live action DV footage and then matching the colors and movement for seamless integration.

    I take a lot of pictures, some of which you can see in the Photo section.

    My biography, demo Reel, video interviews, and book appearances can be found in the About Meats section.

    Be sure to stop in and sign my Guestbook!


    Last Updated ( Tuesday, 19 August 2008 )
     
    CGW cover and Siggraph 2008
    Friday, 15 August 2008

    I got the cover and feature story for the Computer Graphics Worlds August issue.

    The article was written by Linda Law.



    Life size print at the RabbitHoles holographic exhibit in the west hall.  There was another mirrored version on the opposite side.  A few other artists holograms (from the Gnomon Gallery show) were also on display.




    A close up of one of the large banners inside the Los Angeles convention center.
     

      Also mentioned in this RENDEROSITY.com article about the show (interview with Jill Smolen, conference director).

     

    PIXOLOGIC.com has me on their front page currently, with a few details about how I used Zbrush (along with Maya and Groboto) to create the image.

     

     

    Last Updated ( Sunday, 24 August 2008 )
    Read more...
     
    BeinArt feature
    Friday, 01 August 2008

    I've been selected to be featured on the front page of the BeinArt International Surreal Art Collective site for this month.

     

    beinArt Surreal Art Collective

    Surreal Visionary Fantastic Art & Metamorphosis Art Book

     

    It's one of my favorite art sites on the net, so it makes me happy. 

     

    BeinArt website 

    direct link to my gallery on BeinArt

    Last Updated ( Friday, 01 August 2008 )
     
    Gallery Opening - Hologram Show
    Wednesday, 30 July 2008

    The Christian Science Monitor has published a story on the RabbitHole hologram technology.  They used my artwork for the image, and I got a quote in as well.  <Story Here>

     


    Gnomon Gallery hologram show.  The show will feature some of the best 3d artists on the planet, showing their work the way it was meant to be seen - in full holographic form!  RabbitHoles media has printed limited edition prints using their holographic 3d motion technology just for the show.  

     

     

     

    Show opening August 12th (Tuesday night) starting at 7:30 and will then run for one month.  Located in beautiful Hollywood, CA.

    More information here: <Gnomon Gallery>   <RabbitHoles Media>

     

    A photo of my hologram that will be on display, the Siggraph Animation Mother

     

    I also got a mention in this Computer Graphics World article, "Dimensional Art"

    Last Updated ( Wednesday, 20 August 2008 )
     
    Mentoring Month
    Monday, 21 July 2008

    I spent this month traveling and sharing a bit of CG concepts and knowledge. 


     

     

    First at the Truemax school in Copenhagen, Denmark, where I was a supervisor for the students during their final demo reel creation.  There was some really nice work that was created in that class, and it was a lot of fun.

     

     

    Then to Fresno, California for a week, where I was a guest artist in the California State Universities Summer Arts program -  "Animation: creating digital actors" course.   The program was very impressive.  In just two weeks, the students begin by creating 2D concept art, then digitaly sculpt their characters using both Zbrush and Maya.  The students then direct an actor on a motion capture stage and apply the motion to their rigged characters inside of Motion Builder.  The animation will then be pre-rendered for a final animation clip.  Also, the students will prepare their models to be printed in a 3D printer, to be able to hold the final sculptures in their hands.  All of this will be brought together and shown in a final gallery show.  Not too shabby.  I will provide links to the show once it is available.

    Last Updated ( Monday, 21 July 2008 )
     
    Templates.com Interview
    Wednesday, 02 July 2008

    I did an interview for Templates.com, it can be seen HERE.

    They decided to interview me after including one of my images in an earlier story - "22 of the most striking robots ever"

    Please leave a comment.

     

    Last Updated ( Sunday, 27 July 2008 )
     
    DoZo Ninja Tests
    Tuesday, 10 June 2008

     

    Here is a compilation of various animation and look development tests collected during the creation of the Puscifer "DoZo" music video. Created using Maya, Zbrush, and Boujou.
    Concepts and Story: MJK
    Song: Puscifer (DoZo video edit)

     
    The DoZo video can be found at Puscifer.com

     

    Last Updated ( Tuesday, 10 June 2008 )
     
    Levis Digital Sculpture
    Tuesday, 10 June 2008

    I created a couple of fully rigged digital sculptures of a Copper man and woman for a surrealistic Levis Jeans campaign. I worked with BBH Singapore on this project.

     


    The upper region.

     

    Chest detail. The render was life sized for very close viewing.

     

     

    Rigging test "Meat"al Sculptures. Patrick in background. Click image above to play. Jingle by Lustmord.

     


    The commercial created by BBH (I just made the model). Click image above to play.

     

    Now, the best part - the comments that this campaign received are available HERE :)

     Also HERE and HERE.

    Last Updated ( Wednesday, 11 June 2008 )
     
    The Future of Art
    Saturday, 31 May 2008

     

    I've re-cut my animation festival award winning short "The Future of Art" and released it on YouTube.   I cut more than five minutes off of it.

    This was my first independent animation that I ever created.  I quit my job designing video games (Beyond Games) and spent the  next six months in my basement creating 9 minutes of animation.  It took a bit longer then because my main workstation was a 750 mhz PC with one gig of ram.  I think that's what my cell phone has now.... 

    The original won "Best Animation" at the SlamDunk film festival in Park City, Utah (2001).   The standards were lower for 3d animation then. ;)         A detailed interview about this animation is available <here>.

    Now with the song "Metavoid" by Lustmord.   I did the crappy sound effects.

     


     

    YouTube comments <Here>

     


    Last Updated ( Thursday, 05 June 2008 )
     
    Siggraph Animation Festival Artwork
    Friday, 23 May 2008

    I was to asked to create the main image for the 2008 Siggraph Animation Festival.   I worked with Jill Smolin, the conference entertainment director of the festival this year on both the 3D digital sculpture and a holographic RabbitHoles version for the Nokia Center.  Created with Maya 2008, Zbrush, and Groboto.  Groboto is an amazing program that I am currently studying.  It is created by  Braid Art Labs and is worth a look.

     

    Black and white version

     

     

    Click Image to read a feature story on the image itself and to see the festival preview trailer on CGsociety.org


    Last Updated ( Monday, 04 August 2008 )
     
    A.D.D. Zbrush for Illustration
    Friday, 02 May 2008

    The creation of the image "Arm Upgrade" was originally screen-captured real time, finishing with a total of around 21 hours of footage. It was then edited down to 323 minutes of lecture and detailed explanation for the Gnomon Workshop training dvd - "Zbrush for illustration".  In the dvd, I explained my techniques for using Zbrush 2 (!) to create a high resolution illustration from scratch. I build the 3d elements directly on the canvas and then arrange them into an composition and render the final image using the internal Zbrush renderer.  This DVD is out of date now, most of the techniques that I used don't even work anymore in the new version.

     

     

     

     

    I've created a version for people with really low attention spans, now the entire video is under five minutes.  I've also added music by Lustmord so that blind people aren't completely left out.   This version is also great for robots or aliens that can scan through web or book pages in an effort to quickly understand a concept over the course of a single quick-cut montage.  No learning will occur during the viewing of this video for standard humans.

     

    YouTube comments on this video HERE.

     

     


    At the Lustmord studios. I was lucky to get out alive.

     


    A high resolution print of the "Arm Upgrade" image in the background.

    There is nothing interesting happening in the foreground.

     

    Last Updated ( Friday, 06 June 2008 )
     
 
 
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Gnomon Resident Artist